
The further along in the sequence you are, the bigger the invading force will be, and the more you are at risk of losing a few developed cities. Failure to do so will result in the ritual failing, after which you have to do it all over again. These otherworldly troops will try to attack and raze settlements channeling the ritual, forcing you to recapture them before the channeling is complete. During this time, Chaos forces slip into your world because of the Vortex's temporarily weakened state. Once you've gathered enough resources, your adepts will start channeling the ritual for ten turns. It's not a big thing for me, but I would've liked it if Creative Assembly had used in-game cutscenes ( like in the first one) to tell the story instead of the relatively static animations the sequel has. The story is mainly relayed to you via quest texts and the odd animation after you've completed a ritual. All of these are new playable races complete with storylines to complete. Taking part in this race against the clock are four races spread out over eight factions: High Elves, Dark Elves, Lizardmen and the Skaven. When it falters due to a twin-tailed comet approaching the planet, many factions see it as an opportunity to take the power of the vortex and it for their own nefarious machinations. The story of Total War: Warhammer 2 revolves around the Great Vortex, a gigantic magical maelstrom conjured up by the High Elves to protect the realm against the forces of Chaos. Now we have Total War: Warhammer 2, featuring new factions and characters in a completely new environment that trades in the Old World for the New World.


As a fan of the Total War franchise and as someone who saw an opportunity to dive into the lore a little more proactively, I promptly pumped a few dozen hours into it. That remained the case until a friend of mine gave me a code for Total War: Warhammer. While I never really took to playing the tabletop game, I was always interested in painting the figurines and reading up on the lore. I remember hanging out at the local Games Workshop and getting introduced to the hobby by veterans of the game. The Warhammer Fantasy setting has been a staple in tabletop gaming since time immemorial.
